The lines of reality between virtual worlds, such as Second Life and other massively multi-player online role-playing games (MMORPG), and reality are starting to blur as victims of crimes within these environments are reporting these crimes to local law enforcement organizations all over the world. In fact, the distinction between "online" and "real world" crime is being investigated by several countries--including the United States. Victims of virtual sex crimes are displaying symptoms of post-traumatic stress and some crime syndicates have established "virtual sweatshops" where people are forced to play for online currency that is sold for real world currency.
What do you think? Should virtual crimes be prosecuted? Why or why not? If so, who should police these crimes? What rights (if any) should be afforded to victims of these crimes? Why? Please read the articles below and respond by 5pm CST July 21.